We build Unity frameworks, editor tools, learning technology and a game about a city that gets worse.
Different problems. Same approach: build the thing properly, then write down what it doesn’t do.
01 — The thread
None of this is held together by an industry.
A gameplay framework, a sprite capture tool, a SCORM runtime and a horde survival game have nothing in common on paper. What they actually share is a standard for how they’re made and how they’re described.
Every one of these ships documentation that says what the thing doesn’t do as plainly as what it does. When a claim stops being true, it gets withdrawn rather than quietly edited — there is a marketing document in the ORDA repository with a banner across the top saying two of its own lines are currently false, and the measurements that proved it.
That is less comfortable than the alternative and considerably more useful. You can tell within a minute whether one of these is wrong for you, which is the fastest thing a product page can do for somebody.
02 — Selected work
Selected work
- RevFramework Modular gameplay systems for Unity developers who write code Decoupled C# systems for the things every game needs — inventory, health, currency, crafting, status effects. No prefabs, no required singletons, no hidden dependencies. Buy one module or the lot.
- Snap Studio Pro Turn 3D prefabs into clean 2D sprites without leaving Unity Capture icons, sprites, animation frames, directional sheets and transparent shadows from any prefab — with consistent framing, studio lighting and batch export. Built-in, URP and HDRP.
- LoggerPro Diagnostics for people who build Unity Editor tools A categorised Editor console and 20+ project scanners — plus LoggerProLite, a small console you ship inside your own asset so your customers can send you structured bug reports.
- Rev Diagnostics A runtime performance overlay you drop in and forget about Zero-config FPS, frame time, CPU/GPU split, draw calls, memory, GC, audio and device stats — with live graphs, threshold alerts, an on-device console and a one-line custom metrics API. Free.
- RevLearning SCORM and xAPI for Unity content, behind one API A learning-runtime abstraction for Unity. SCORM 1.2, SCORM 2004 and xAPI behind stable interfaces, with an editor stub runtime, safe suspend data, resumable sessions and a packaging workflow.
- ORDA The city doesn’t open up. It gets worse A horde survival game about managing an infestation that remembers how you fight. Zombies persist between waves. A wave is something you survive — not necessarily something you kill.