We build Unity frameworks, editor tools, learning technology and a game about a city that gets worse.

Different problems. Same approach: build the thing properly, then write down what it doesn’t do.

01 — The thread

None of this is held together by an industry.

A gameplay framework, a sprite capture tool, a SCORM runtime and a horde survival game have nothing in common on paper. What they actually share is a standard for how they’re made and how they’re described.

Every one of these ships documentation that says what the thing doesn’t do as plainly as what it does. When a claim stops being true, it gets withdrawn rather than quietly edited — there is a marketing document in the ORDA repository with a banner across the top saying two of its own lines are currently false, and the measurements that proved it.

That is less comfortable than the alternative and considerably more useful. You can tell within a minute whether one of these is wrong for you, which is the fastest thing a product page can do for somebody.

02 — Selected work

Selected work

All 9 things